Call of Duty quando tento jogar no modo multiplayer aparece este erro abaixo! oque tenho que fazer …?
- D?vida de: admin
- Categoria: Papo furado
A rede aqui tem dois pc
1.1
COD MP 1.1 build win-x86 Oct 8 2003
—– FS_Startup —–
Current language: english
Current search path:
C:\Documents and Settings\Kamila\Desktop\download\Call of Duty\The Call of Duty/main
C:\Documents and Settings\Kamila\Desktop\download\Call of Duty\The Call of Duty\main\localized_english_pak5.pk3 (46 files)
localized assets pak file for english
C:\Documents and Settings\Kamila\Desktop\download\Call of Duty\The Call of Duty\main\localized_english_pak4.pk3 (52 files)
localized assets pak file for english
C:\Documents and Settings\Kamila\Desktop\download\Call of Duty\The Call of Duty\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:\Documents and Settings\Kamila\Desktop\download\Call of Duty\The Call of Duty\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
File Handles:
———————-
114 files in pk3 files
execing default_mp.cfg
couldn’t exec language.cfg
execing config_mp.cfg
couldn’t exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
…detecting CPU, found Intel Pentium III
Measured CPU speed is 3.06 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 512 MB
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: bk-421aba4c5c94
IP: 192.168.1.64
—– Client Initialization —–
Resolving codmotd.activision.com
Couldn’t resolve address
—– Initializing Renderer —-
——————————-
—– Client Initialization Complete —–
—– R_Init —–
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\system32\opengl32.dll’ ): succeeded
…setting mode 6: 1024 768 FS
…using colorbits of 32
…calling CDS: ok
…registered window class
…created window@0,0 (1024×768)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 8 )
…113 PFDs found
…hardware acceleration found
…PIXELFORMAT 9 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…using OpenGL 1.2 draw element range
…using OpenGL 1.3 texture add environment mode
…using OpenGL 1.3 texture combine environment mode
…using OpenGL 1.3 texture dot3 environment mode
…using OpenGL 1.3 cube map textures
…using GL_ARB_vertex_program
…using GL_NV_texture_shader
…using GL_NV_register_combiners
…using GL_NV_register_combiners2
…using WGL_EXT_swap_control
…using OpenGL 1.3 multitexture
…using GL_EXT_compiled_vertex_array
…using OpenGL 1.2 normal rescaling
…GL_ATI_pn_triangles not found
…using GL_ARB_vertex_buffer_object
…using GL_NV_fog_distance
…ignoring GL_NV_vertex_array_range…ignoring GL_NV_fence
…GL_ATI_vertex_array_object not found
…GL_ATI_fragment_shader not found
…ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400 GS/PCI/SSE2
GL_VERSION: 2.1.1
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 G

quexo
Posted 1 year ago
Tente baixar o patch 1.2 MP,nao recomendo o 1.4 pois tentei com ele e nao deu!!!!!!
Espero ter sido util!!!Abraço